Description (provided by submitter): Project Name: PlantView Event Entry  Project Submission for category: Microlearning    Project Summary: This e-learning project was developed to demonstrate how to enter an event into the PlantView system correctly. Through video demonstrations, tool tips, hands on application and practice this course provides the end user with the knowledge to be independently successful in entering an event into the PlantView system.    Right-Size” content modularity: PlantView Event Entry e-learning is a chunked segment of learning. It is the “right-size” because it delivers the content in very short segments. Each lesson is broken down into 12 steps. Each step focuses on its own particular objective that the end user masters and then moves forward.     Can be used as part of a longer course: This course could be a part of a longer course because the PlantView system is not only used for event entry. There are many functions of the PlantView system. This e-learning could be a part of a longer course called PlantView which would include all the functions of the system.    Accessible as just-in time, just enough: This course allows the learner to quickly close a small knowledge or skill gap. Most employees will choose to take this training only when an employee is injured and they need to understand how to complete the paperwork correctly in the PlantView system. This e-learning provides just enough information on a specific task to train the end user how to enter an event correctly.     Knowing What I have and what I have not completed: This course includes a home page where the user will refer back to and complete steps. The user knows what they have completed by the changing color of the button once they have completed that step.     Tracking skills/ knowledge acquired: Knowledge is tracked throughout this course through practice sessions. After the user watches the demonstration they are required to complete a practice session that will test their knowledge on what they just watched in the demonstration.     Innovation Bonus (Something unique, innovative): This course uses a creative learning path for a  data entry system. PlantView Event Entry uses videos and graphics to create a sound approach to a simple task. The tool tips are informative and allow the end user to have some takeaways from the course.   

Entry # - Micro 023

By:  Duke Energy - Subaqaueous Design


Entry # - Micro 034

By:  University of Hawaii at Manoa / Curriculum Research and Development Group

Description (provided by submitter):   As part of a university graduate online course, this video graphically describes one (of many) communications challenge we all face--selecting data, making assumptions, jumping to conclusions--that can negatively impact outcomes of negotiations and any transaction between people.  Using character or avatar animation, motion graphics, text, examples, and live interviews, it demonstrates how new technologies and social media may be used as educational tools.  Rather than learners just listening to lectures or reading about the concepts, the video vividly illustrates actions and potential behaviors.  It depicts both the model and ways to deal with it.  It serves both as a stand-alone learning tool and as part of a course on leading and managing technical projects.  Not only are concepts identified but also examples are shared about how they are experienced.  This video provides the why, what, and how about the challenges, using an approach that is easy to understand and accept.            

Description (provided by submitter):  Our company has a group of departments that work together under a support function umbrella. A course was created to provide insight into what each area does in part for the whole working machine. Team members can understand their contribution and other teams' contributions to the business. It is a way to further connect everyone under the support umbrella who are already connected in business processes.       The courses allows the user to explore and discover all the areas that encompass support. In the jump around and explore course, the user has freedom to gain an insight in the several departments, what they do, the skills each area requires, and the day to day life of an employee in each area.  Each button is grayed out once visited for the user to know what's already been explored. Each department has a creative way of displaying their organization chart to engage the user into a fun exploration of each title and their job descriptions. A great course for those wanting to learn more about the support area or looking to join a team that matches their current skills and interests! This course is a more detailed exploration that can be expanded upon and the course coincides with an instructor lead entire Company Overview training and a broader overview The Business of Our Company e-course.        

Entry # - Micro 019

By:  Day Pitney LLP

Entry # - Micro 024

By:  Center For Child and Family Studies

Description (provided by submitter):  The EasyLink Fax tutorial was designed as a self-paced tutorial for upload to an LMS. The structure of the video allows the learning to decide what he/she does or does not need. For example, at minutes 0:00:03 and 0:03:00 the learner is presented with specific scenarios. The learner is then prompted to select the scenario that best represents his/her situation. The Back and Forward arrows allow the learner to move freely through the video. So even if a particular scenario didn’t apply to him/her. He/she could always go back and review the information anyway.    Additionally, although not visible in the video uploaded to YouTube, the SWF version of this tutorial provides a hidden Table of Contents that can be expanded if the learner chooses. The Table of Contents allows the learner to navigate back and forth to various areas of the tutorial based on topic. Thus the learner is provided with two fluid experiences to choose from: an emotional, learner-centered experience (choosing various scenarios); and a skill-based experience (choosing various topics in the TOC). The learner is allowed to choose which is best.    Both experiences are fully tracked. Checkmarks are placed beside each section of the TOC whether the learner moves through the scenarios or clicks through the TOC topics. So he/she always knows exactly what’s been covered.    Although packed into one tutorial, each section can be viewed on its own when needed. When viewed linearly, like here in the YouTube upload, the video is 0:04:31 minutes. However, when viewed as intended in a self-paced environment, each section is less than 40 seconds. So learners get exactly what they need, when they need, in the least amount of time.    The innovation of the video is most noted in the graphical representation of the video’s topic. While the topic of sending and receiving faxes can be dry, the learner is presented with the “Fax Man” who helps him/her navigate the various situations through a relevant visual image. This breaks up the monotony of a typical point-and-click video and allows the learner to relate and interact with the content.  

Description (provided by submitter):  The Digital Voyage modules are meant to be supplemental for a classroom or home experience for kids in grades 4 and 5. They are just-in-time, interactive modules that allow a student, teacher and parents to learn granular chunks of information about Internet safety and digital citizenship. Our hope is that students will take this information home and share what they have learned with their parents. The modules are accessible on a desktop, or mobile device and will allow the user to pick up where they had left off from a prior visit. Each module is meant to be a part of an overall course based on Internet safety, and each module is tracked via an LMS. An interactive map shows each user their progress down their digital voyage and let's them know where to go to next.  

Page 3 of 4

Entry # - Micro 022

By:  Duke Energy - Plantview Entry


Description (provided by submitter):   The Multi-ethnic Placement Act, commonly referred to as MEPA, is a law well- known in the child welfare arena.  MEPA was enacted in 1994 to reduce delays in achieving permanency for children in foster care.  The primary focus is to prohibit the delay or denial of foster or adoptive placements on the basis of a child or the prospective parent’s race, color, or national origin.      Although child welfare staff have knowledge of the law that does not equate to them knowing how to apply the law in casework practice.  In efforts to improve practice and performance outcomes an online module devoted to enhancing skills was designed by the Center for Child and Family Studies.      This online module is designed for new and current child welfare workers.  Child welfare workers will gain knowledge and awareness of the Multi-ethnic Placement Act (MEPA) which is federal legislation that govern how foster and adoption placement decisions involving race, color, or national origin (RCNO) are considered.  Content provided includes the violations identified in South Carolina by Office of Civil Rights (OCR) and the Administration of Children and Families (ACF) as well as the actions that should be employed by all child welfare staff to ensure compliance with MEPA in all placement decisions.  In addition, participants gain knowledge of the history of MEPA and the recruitment of prospective foster/ adoptive parents.  Participants will complete interactive modules to enhance ability to apply skills attained in casework practice which focuses on expediting permanency for children, selecting placement settings in the best interest of youth, determining when RCNO may be considered, and the process of conducting individualized assessments.          

NOTE: This entry launches an .mp4 from

Entry # - Micro 029

By:  Englund Project Management Consultancy


"MicroLearning" Entries 

Entry # - Micro 016

By:  Navient


Description (provided by submitter): Project Name: Subaqueous Design  Project Submission for category: Microlearning    Project Summary: This e-learning project was developed to meet the needs of electrical engineers at Duke Energy that will be assigned to a Subaqueous Design project. These projects are very rare and are only given under special circumstances to very skilled engineers. This e-learning teaches the engineer about subaqueous design and how to coordinate with other departments to make the project successful. Subaqueous design is running electrical cable underneath water.     Right-Size” content modularity: This Subaqueous Design e-learning course is a brief learning experience designed to meet an extended learning goal. The ideal learning goal would be to have an engineer be prepared to complete a subaqueous design project; however this task is very complex. Therefore, this e-learning gives just enough information to introduce the topic of subaqueous design with more in depth training to be completed in the future.       Can be used as part of a longer course: This course could be a part of a longer course because it only focuses on the basics of Subaqueous Design. There are more content areas to discuss in detail for Subaqueous Design. This course can be a part of a curriculum that includes other more skill based courses like; Water Measurement, Permit Requests, and Vendor Management.     Accessible as just-in time, just enough: This course allows the learner to quickly close a small knowledge or skill gap in an extremely complex subject. Once this course is completed an engineer will have a basic understanding about what Subaqueous Design is and how a project is coordinated. This course will give the learner just enough information to get the project started.     Knowing What I have and what I have not completed: Throughout this course the learner will have access to a running table of contents that will allow them to view completed items and also track what items are left to be completed.     Tracking skills/ knowledge acquired: Knowledge is tracked throughout this course through knowledge checks at the end of each lesson. Although, only one lesson was submitted, this course has 5 lessons. This course also includes a materials list creation game to confirm that engineers know what materials cannot be added to a materials list.     Innovation Bonus (Something unique, innovative): This course takes the learner on a journey through each department with conversations with their co-workers to explain about a subaqueous project. In one particular scene when Richie visits the surveying contractors, the course helps to emphasize the company’s safety culture. The developer creates a scene outdoors with no safety equipment and uses it as an opportunity for a “teachable moment” by stopping the e-learning and adding safety equipment to the employees and referencing the safety manual.      

NOTE: This entry launches an .mp4 from

Other Noteworthy Entries in This Category

Page 3 of 4